Ghoul

There are 2 Types of Ghouls “Freshies”, newly turned into ghouls, and the “Old ones”, Pre- War ghouls.

Racial Traits:

  • +2 INT and WIS (applies to Pre-war Ghouls)
  • -2 STR and DEX
  • Ghouls are Medium creatures
  • FEV Exposed: Adds +3 to Radiation resistance, Can be harmed by Chemicals that Targets FEV
  • Speed 30’
  • Rad Resistance: Exposure Resist- (CON Score+3) x 10, Ingestion/Injection Tolerance – (CON Mod x10)
  • Ghouls take half Damage from Pulse/Electrical Damage
  • Racial HP Mod: 4
  • Base damage (1) + STR Mod +1d3( Unarmed, nonlethal)
  • 1 extra Feat at 1st level
  • Bonus Feat Simple Weapons
  • 4 extra skill points at Level 1 and 1 extra skill point per level.

Races