Post Apocalyptic Nuclear Gaming System: D20 Modern Fallout System
There are 2 Types of Ghouls “Freshies”, newly turned into ghouls, and the “Old ones”, Pre- War ghouls.
- +2 INT and WIS (applies to Pre-war Ghouls)
- -2 STR and DEX
- Ghouls are Medium creatures
- FEV Exposed: Adds +3 to Radiation resistance, Can be harmed by Chemicals that Targets FEV
- Speed 30’
- Rad Resistance: Exposure Resist- (CON Score+3) x 10, Ingestion/Injection Tolerance – (CON Mod x10)
- Ghouls take half Damage from Pulse/Electrical Damage
- Racial HP Mod: 4
- Base damage (1) + STR Mod +1d3( Unarmed, nonlethal)
- 1 extra Feat at 1st level
- Bonus Feat Simple Weapons
- 4 extra skill points at Level 1 and 1 extra skill point per level.